e martë, 17 korrik 2007

Library 2.0 and Web 2.0

I have c&p'd some quotes from the "5 perspectives" that I found to be informative, innovating and interesting. Of the 5, "Into a new world of librarianship" was very insightful.

"We need to focus our efforts not on teaching research skills but on eliminating the barriers that exist between patrons and the information they need, so they can spend as little time as possible wrestling with lousy search interfaces and as much time as possible actually reading and learning. Obviously, we’ll help and educate patrons when we can, and when they want us to, and the more we can integrate our services with local curricula, the better. But if our services can’t be used without training, then it’s the services that need to be fixed—not our patrons."

"In the post-print era, libraries no longer have the monopoly power that they had in the days before the Internet."

"User-centered libraries breakdown barriers and allow users access wherever they are: home, work, commuting, school, or at the library."

"This librarian uses Instant Messaging to meet users in their space online, builds Weblogs and wikis as resources to further the mission of the library, and mashes up content via API (Application Program Interface) to build useful Web sites."

"This librarian understands that the future of libraries will be guided by how users access, consume and create content."

"Library 3.0—Web 3D to Library 3D: Service Carrying Chad and Miller’s argument through this next phase transition, we arrive at virtual collections in the 3D world, where books themselves may have avatars and online personalities. But the avalanche of material available will put a premium on service, on tailoring information to needs, and on developing participatory relationships with customers. So while books may get in your 3D face all by themselves, people will prefer personal introductions—they will want a VR info coach. Who’s the best librarian avatar? How many Amazon stars has your avatar collected from satisfied customers? This could create librarian “superstars” based on buzz and customer ratings. People will collect librarians rather than books—the ability not just to organise, but also to annotate and compare books and other information sources, from a variety of useful perspectives.
With Library 3D, we have strayed far into virtual reality in the flight from bricks and mortar into software. Yet many businesses are demonstrating that storefronts can still draw customers, if they offer a compelling experience: a clearly defined environment that is authentic (true and good); humane (emotional, irrational); experiential (designed, theatrical); impassioned; relevant (understandable, timely); and participatory (open, lived, shared).4 What would Library 4.0 be like? It will completely connect the digital and the sensual, moving from virtual reality (VR) to augmented reality (AR): all the services of Library 3D projected over our immediate surroundings."

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